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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00749 | Sound | Minor | Have not tried | Feb 4, 2008, 11:59 | Feb 27, 2010, 17:11 |
| Tester | belegdol | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.116u2 | Fixed in Version | 0.135u3 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00749: mk3: Sound doesn't resume correctly after an autosave. | ||||
| Description | The problem is that whenever I use autosave with this game and exit the emu while in the middle of a fight, upon "resume" the sound is busted - terribly cracking, lagging behind a video by almost a second, or both of these. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | mk3 | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
4
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No.04622
belegdol Tester
Jul 7, 2009, 16:13
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I just tested this issue a little bit more and it turns out it's not limited to autosave. Moreover, mk2 and umk3 also suffer from this issue so it looks like it might be DCS-related. Finally, the corruption seems to occur at saving rather than resuming, since once a corrupted save gets created the sound will stay broken no matter how many times the save will get loaded. |
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No.04623
Fortuna Tester
Jul 7, 2009, 18:47
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include revx too, but include a strange "screech" too |
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No.05779
belegdol Tester
Feb 27, 2010, 00:39
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This seems to be fixed as of 0.136u3. |
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No.05782
Tafoid Administrator
Feb 27, 2010, 17:11
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Actually, testing shows this is fixed 0.135u3 (testing mk3) with this: Fixed DMADAC wrapping behavior. [Tim Schuerewegen] |