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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 07507 | Crash/Freeze | Critical (emulation) | Always | Nov 28, 2019, 20:50 | 1 day ago |
| Tester | FabricioCoroquer | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Kale | Resolution | Open | OS | |
| Status [?] | Assigned | Driver | |||
| Version | 0.216 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description |
cybots, mshvssf, sfz3, xmvssf: All theses games crash after a Capcom logo screen. cybots crashed in a first loading screen The other stay in a black screen after the capcom logo mshvssf, sfz3, xmvssf were tested with 4MB RAM Cartridge cybots was tested with and without 1MB RAM Cartridge (is optional for this game) All games were tested with Japan Bios (saturnjp) |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Noted in Source | ||||
| Regression Version | |||||
| Affected Sets / Systems | saturnjp [cybots, mshvssf, sfz3, xmvssf] | ||||
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Attached Files
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the screen is from cybots, the others are only black screen
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.24550
Kale Developer
8 days ago
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cybots loops on VDP1 CEF bit and some buffer at $60cfec2. Others to be tested. |
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No.24580
Kale Developer
1 day ago
edited on: 1 day ago |
- mshvssf should be fixed, also because it needed a SCU DSP DMA bug fix. - sfz3 actually boots up to entering gameplay, except it crashes abruptly when it should show actual gameplay sprites. |