Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07518||Sound||Minor||Always||Dec 7, 2019, 15:02||Mar 13, 2020, 21:13|
|Tester||vidpro1||View Status||Public||Platform||MAME (Self-compiled)|
|Version||0.216||Fixed in Version||0.220||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||07518: spiders: Web Sound and Spiders moving sound fix submission|
Not sure if this fix is going to be approved but I will submit it anyways. The audio driver for Spiders hasn't been touched since 2005. I found a video on youtube that shows the frequency in the emulator for certain sounds is too high and I was able to try and tune it by ear. The audio driver was created by someone else based on caps an resistor values and does not use netlist (uses DAC and discrete). I was able to get desired results without changing any resistor or caps values. The firing sound on the arcade board sounds like something from Space Invaders or Galaxian this part was I was not able to fix. Maybe someone can help on this. Been trying to get a boardset for years for my collection.
* CHANGED TO SPIDERS_SOUND_CLK/21*
/* Web sound */
DISCRETE_NOTE(NODE_20, 1, SPIDERS_SOUND_CLK/21, SPIDERS_WEB_SOUND_DATA, 255, 15, DISC_CLK_IS_FREQ)
DISCRETE_TRANSFORM2(NODE_21, NODE_20, SPIDER_WEB_SOUND_MOD_DATA, "01&")
DISCRETE_DAC_R1(NODE_22, NODE_21, DEFAULT_TTL_V_LOGIC_1, &spiders_sound_dac)
|Steps To Reproduce|
TNT Amusements Spiders Machine - Sounds the same here.
|Affected Sets / Systems||spiders|
TNT.mp3 (126,640 bytes) Mar 8, 2020, 14:10 Uploaded by M.A.S.H.
New-MAME.mp3 (126,144 bytes) Mar 8, 2020, 14:10 Uploaded by M.A.S.H.
|There are no relationship linked to this issue.|
Dec 8, 2019, 12:28
|We anxiously await any pull requests regarding this.|
Mar 8, 2020, 14:19
I try the SPIDERS_SOUND_CLK fix and I also uploaded the wav files from TNT and the new MAME version (TNT.mp3 and New-MAME.mp3).
Both files have the same length and sound the same.
Mar 13, 2020, 21:12
Fixed by vidpro1: