Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07531||Crash/Freeze||Critical (emulator)||Always||Dec 27, 2019, 18:43||Jan 1, 2020, 23:22|
|Tester||jaw970||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||couriersud||Resolution||Fixed||OS||Windows 10 (64-bit)|
|Version||0.217||Fixed in Version||0.218||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||07531: breakout: Crashes with exception with -video bgfx|
Pong load fine but Breakout crashes just after ROM load screen
mame64 breakout -video bgfx
|Steps To Reproduce|
|Affected Sets / Systems||breakout|
|There are no relationship linked to this issue.|
Dec 27, 2019, 20:16
The only way I can get it to crash near to what you have shown above is to run using -video bgfx - Would that be a safe assumption? A normal off the shelf install uses -video d3d so testing such without changed video works fine. I presume your .sym file doesn't match your binary file because the stack crawl names do not match up to running breakout at all.
Anyway, I can confirm crashes and I've placed my stack I got with 64-bit binary for breakout.
I also noticed there is breakage using -video bgfx and the pong.cpp driver as well - so issues are not exclusive to 64-bit.
Dec 27, 2019, 20:24
|Thanks Tafoid. Yes, I am using -video bgfx. Forgot to mention that. Sorry, a rookie mistake. :)|
Dec 29, 2019, 12:58
|Please continue discussion here: https://github.com/mamedev/mame/issues/6106|