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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00755 | Graphics | Minor | Have not tried | Feb 4, 2008, 12:14 | 7 days ago |
Tester | Thenasty | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.83 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00755: moomesa: Graphic glitch in the attract mode. | ||||
Description |
During the Attract mode right after when the metroids hits the ground, in this version, it's missing the BASE/LAND (this is when the mountain is going up in smoke). In the previous versions (59/60/76) it's there. See attach pics. Updated by Robiza: The bug is present in 0.70u2 version and not present in 0.70u1 version. in the source there's this remark in VIDEO_UPDATE(moo) // Enabling alpha improves fog and fading in Moo but causes other things to disappear. // There is probably a control bit somewhere to turn off alpha blending. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | moomesa | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
![]() No.23546
hap Developer
7 days ago
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intro sequence on PCB: fades to white and back at meteor impact (MAME fades to black) fades to black at next transition (MAME OK) land under rising rock is visible (MAME thinks alpha=0) Also, the fog layer at the last boss fight, it's not visible at all on PCB. |
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