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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00755 | Graphics | Minor | Have not tried | Feb 4, 2008, 12:14 | 10 hours ago |
| Tester | Thenasty | View Status | Public | Platform | |
| Assigned To | R. Belmont | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.83 | Fixed in Version | 0.290GIT | Build | |
| Fixed in Git Commit | 8614f45 | Github Pull Request # | |||
| Summary |
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| Description |
During the Attract mode right after when the metroids hits the ground, in this version, it's missing the BASE/LAND (this is when the mountain is going up in smoke). In the previous versions (59/60/76) it's there. See attach pics. Updated by Robiza: The bug is present in 0.70u2 version and not present in 0.70u1 version. in the source there's this remark in VIDEO_UPDATE(moo) // Enabling alpha improves fog and fading in Moo but causes other things to disappear. // There is probably a control bit somewhere to turn off alpha blending. |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Regression | ||||
| Regression Version | 0.70u2 | ||||
| Affected Sets / Systems | moomesa | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.23546
hap Developer
Jul 31, 2025, 10:52
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intro sequence on PCB: fades to white and back at meteor impact (MAME fades to black) fades to black at next transition (MAME OK) land under rising rock is visible (MAME thinks alpha=0) Also, the fog layer at the last boss fight, it's not visible at all on PCB. |
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No.24809
jwillicvh Tester
10 hours ago
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Fixed in Commit 8614f45 |