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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00759 | Misc. | Major | Always | Feb 4, 2008, 12:26 | Oct 11, 2017, 21:22 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | MetalliC | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.99 | Fixed in Version | 0.191 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00759: mtlchamp and clones: There is a problem with the nvram in the RAM / ROM check after you change some settings in service mode. | ||||
Description |
Enter the service mode, and change a game option (Violence or Difficulty) then select 'Save and Quit', then 'Game Mode' to exit service mode. MAME will write 'mtlchamp.nv' to the 'nvram' directory. On the first reboot, the RAM / ROM check will fail. Thereafter, the check will succeed, but then 'Version Error' appears in the middle of the screen. The game will reset and this will continue in a loop. |
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Steps To Reproduce | |||||
Additional Information | Posted by marco75 | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | mtlchamp and clones | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.00546
couriersud Developer
Apr 4, 2008, 08:55
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Still reproduces in 0124u1 - How do I set the last repro version? |
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No.00547
Fujix Administrator
Apr 4, 2008, 08:59
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I have disabled editing the repro version field. Now it appears in the "update issue" page. |
No.05964
Tafoid Administrator
Apr 12, 2010, 17:26
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Some discussion about this from Shimapong: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=219534 |
No.08373
NekoEd Senior Tester
Mar 16, 2012, 14:15
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This is still present, but the message board thread returns an error "We cannot proceed." |
No.14198
MetalliC Developer
Sep 30, 2017, 15:29
edited on: Sep 30, 2017, 16:02 |
short version: current emulation missing some interrupt disable logic, or this is caused by forced pull up logic in eepromser.cpp longer version: this game does not disable interrupts during EEPROM read when in test mode. interrupt handler write data to same port there connected eeprom and clear CS line in the middle of read cycle -> eepromser starts to output 1 data, so in result one (unused) byte of read data becomes FF, this lead to incorrect calculated checksum before data writeback. |
No.14258
M.A.S.H. Senior Tester
Oct 11, 2017, 21:22
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Fixed by MetalliC: https://git.redump.net/mame/commit/?id=12b8cc98541c5e400ae9fc3a83215720cda40ca9 |