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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00761 | Speed | Major | Always | Feb 4, 2008, 14:20 | Apr 4, 2008, 20:21 |
Tester | Machone | View Status | Public | Platform | |
Assigned To | couriersud | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.120 | Fixed in Version | 0.124u2 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00761: finalapr: Heavy performance hit. | ||||
Description | This game now runs at about two to six percent speed on my computer (core duo at 3.4ghz) in-game and on title screen, down from 100% speed on earlier versions of MAME. First broke in 0.118u1, probably due to the changes to the tilemap rendering code? | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.118u1 | ||||
Affected Sets / Systems | finalapr | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.00550
couriersud Developer
Apr 4, 2008, 13:11
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tile_apply_bitmask is causing the slowdown. The namco driver has not changed between 0118 and 0118u1, but tilemap.c got rewritten. |
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No.00572
couriersud Developer
Apr 4, 2008, 20:21
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Actually was an issue in tilemap.c |