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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07625 | Crash/Freeze | Critical (emulation) | Always | Apr 28, 2020, 00:36 | Dec 21, 2022, 20:25 |
Tester | kmg | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | kmg | Resolution | Fixed | OS | MacOS X |
Status [?] | Resolved | Driver | |||
Version | 0.218 | Fixed in Version | 0.251 | Build | 64-bit |
Fixed in Git Commit | 0daa43b | Github Pull Request # | |||
Summary | 07625: nes [dquest and doordoor]: games lock up, perhaps due to broken sound emulation | ||||
Description |
dquest will freeze after defeating an enemy in battle. This might coincide with the in-game victory chime/fanfare. doordoor will freeze upon getting killed by any enemy, before death animation and (presumably) music. Both games have no sound at all. This is also true of other early Enix famicom games portopia (06186) and dquest2. |
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Steps To Reproduce |
mame famicom dquest, then play until you kill any enemy. mame famicom doordoor, then let the first enemy kill you. |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | nes [dquest and doordoor] | ||||
Attached Files
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