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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 07632 | Debugger | Minor | Always | Apr 29, 2020, 08:46 | Apr 30, 2020, 04:38 |
| Tester | JSDS | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.220 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 07632: all games in segac2.cpp: game screen don't keep gfx when execute debugger command | ||||
| Description | Game screen don't keep gfx when execute debugger command in segac2.cpp games. Gfx is restored after hide debugger though. No problem in megaplay, megatech and genesis/megadrive games. | ||||
| Steps To Reproduce |
1) start segac2.cpp game with "-debugger" 2) call debugger with F5 (it's better to call in playing the game) 3) execute debugger command 4) see game screen |
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| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | all games in segac2.cpp | ||||
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