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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 07645 | Sound | Major | Always | May 6, 2020, 19:39 | Aug 22, 2025, 13:22 | 
| Tester | Kale | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | Kale | Resolution | Fixed | OS | Windows 10 (64-bit) | 
| Status [?] | Resolved | Driver | |||
| Version | 0.220 | Fixed in Version | 0.280 | Build | 64-bit | 
| Fixed in Git Commit | 6f528f4 | Github Pull Request # | |||
| Summary |  07645:   megadrij [teddyboy]: No sound BGMs | ||||
| Description | Teddy Boy Blues MD has no BGMs on title screen and in-game. BGMs can be heard from here -> This has also been tested on real HW with everdrive (to rule out the video using a different version) | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | |||||
| Affected Sets / Systems | megadrij [teddyboy] | ||||
| Attached Files | |||||
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      Notes
      
    
  1
    |   No.23605 Kale Developer Aug 22, 2025, 09:32 edited on:  Aug 22, 2025, 09:37 | sega/megadriv.cpp calls vdp_sndirqline_callback_genesis_z80, which translates an ASSERT_LINE with an HOLD_LINE for seemingly no reason. I'm also not convinced if the lack of a bus grant won't fire the irq anyway ... | 
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