Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07716||Crash/Freeze||Major||Always||Jul 30, 2020, 00:19||24 days ago|
|Tester||Sterophonick||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Ryan Holtz||Resolution||Fixed||OS||Windows 10 (64-bit)|
|Version||0.222||Fixed in Version||0.239||Build||64-bit|
|Fixed in Git Commit||022361c||Github Pull Request #|
|Summary||07716: cdimono1 [linkfoe, zeldgamu, zeldgam]: game crashes when selecting a level|
When fading in to start gameplay after selecting a map, the fade animation slows to a crawl, and about halfway through completely freezes, rendering the game unplayable.
MAME itself doesn't crash, but the prompt begins to spit out nothing but blank lines.
|Steps To Reproduce||
1. Boot up CD-i (Mono-I) with linkfoe, zeldgamu, or zeldgam inserted.
2. Select a place to go when told to do so.
3. The game should render itself unplayable, running incredibly slowly.
|Additional Information||This issue appears to have started happening in 0.222, I tested in 0.221 and it works just fine.|
|Affected Sets / Systems||cdimono1 [linkfoe, zeldgamu, zeldgam]|
|There are no relationship linked to this issue.|
Jul 30, 2020, 01:01
|I don't see this (emulation crashing MAME, returning to prompt) for either linkfoe, zeldagam when tested and behaves like it has and you mentioned becoming unplayable. I tried mamedev.org compiled 0.222 as well a a build from today's source in case it was a regression in current Git.|
Jul 30, 2020, 19:55
|Updated with some clearer information.|
Jul 30, 2020, 23:23
This machine (and cdibios) per developer request has been DEMOTED to MACHINE_NOT_WORKING.
The bug report will stay in the system to allow people to see it and since it is valid, will stay acknowledged as a regression.
CD-I Zelda games have never been 100% playable to my knowledge and the machine will likely stay demoted until they can be played correctly without issues.
Jul 31, 2020, 01:31
Tracked to 2 possible commits - June 11, 2020
The error.log fills up pretty quickly as well.