Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07718||Sound||Minor||Always||Jul 30, 2020, 23:19||24 days ago|
|Tester||AJR||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||MacOS X|
|Version||0.216||Fixed in Version||Build||64-bit|
|Summary||07718: dodghero: Title speech cuts off|
|Description||On the title screen, the shout of "Minna Atsumare!" gets interrupted so it sounds like "Minna Atsu—"|
|Steps To Reproduce||Boot the game into the title screen.|
|Regression Version||0.161 (Added)|
|Affected Sets / Systems||dodghero|
|There are no relationship linked to this issue.|
26 days ago
edited on: 26 days ago
|It is not only a sound issue. The game runs faster in MAME|
25 days ago
Seeing that Reference video, i did also saw some other things in it.
Like when you begin a new game, it should be always random with the position and movement of everyone and stuff.
Not to mention, it should also give the random chance if they block the ball or not, because as far i can tell with what i had, everyone gets hit without blocking.
24 days ago
|The whole driver suffers from a problem similar to metro.cpp: the VDP generates several types of interrupts, and their timing is not well understood. In the case of metro.cpp, at least one game (puzzlet) is thoroughly broken by this; in the case of sigmab98.cpp, gegege usually fails to boot if the non-VDP interrupts are given what should be more accurate (computed) timings.|