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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07724 | Save/Restore | Minor | Always | Aug 9, 2020, 19:32 | Aug 30, 2020, 14:05 |
Tester | Steve Coomber | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Osso | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.223 | Fixed in Version | 0.224 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07724: sfrush, sfrushrk and clones:: No sound when loading from save state | ||||
Description | sfrush, sfrushrk and clones have no sound when loading from save state | ||||
Steps To Reproduce |
1. Set autosave 1 in mame.ini file 2. Launch MAME64.exe and load sfrush 3. Start game to confirm sound is OK. 4. Exit MAME64 5. Re-launch MAME64.exe and load sfrush again 6. Game resumes from save state but no audio |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sfrush, sfrushrk and clones: | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.17881
Tafoid Administrator
Aug 9, 2020, 19:45
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I tried 0.221 and it still didn't restart the sound fully, so 0.222 is not the proper regression. Confirmed, however. |
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No.17892
Osso Moderator
Aug 15, 2020, 13:17
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I think I fixed this with https://github.com/mamedev/mame/commit/120ae6a73bfdad5dbe9b700c95caa929ac5c12fd Please test when possible. Thanks! |
No.17928
Steve Coomber Tester
Aug 30, 2020, 12:53
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I have tested the fix on 0.224 and the issue has been resolved on sfrush, sfrushrk and clones. Thanks! |