- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07765 | Sound | Minor | Always | Oct 4, 2020, 14:31 | Oct 19, 2020, 18:10 |
Tester | Steve Coomber | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | aaron | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.225 | Fixed in Version | 0.226 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07765: sfrush, sfrushrk and clones: Distorted sound when loading from save state | ||||
Description | Similar to the original no sound when loading from save state issue (ID: 07724), the sound is now distorted when loading from save state. It looks like the excellent sound streams update to 0.225 has introduced this new issue. | ||||
Steps To Reproduce |
1. Set autosave 1 in mame.ini file 2. Launch MAME64.exe and load sfrush 3. Start game to confirm sound is OK. 4. Exit MAME64 5. Re-launch MAME64.exe and load sfrush again 6. Game resumes from save state but audio is distorted |
||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.225 | ||||
Affected Sets / Systems | sfrush, sfrushrk and clones | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
5
No.18063
Osso Moderator
Oct 17, 2020, 10:36
edited on: Oct 17, 2020, 10:43 |
This appears to be a more wide-spread problem. I had it happening with wg3dh, too, which is same driver but different sound hw and with kinst, which is different driver and different sound hardware. EDIT: Though in the end all of those sound boards use the DMADAC device. |
---|---|
No.18064
Osso Moderator
Oct 17, 2020, 11:00
|
It seems to be worked around by adding a device_post_load to cage with update_serial() and dcs with recompute_sample_rate(), but it seems to point to a more general problem, so I'd be more comfortable if Aaron could look at this. |
No.18067
Steve Coomber Tester
Oct 18, 2020, 19:44
|
Very interesting. Thanks for the update. |
No.18069
aaron Developer
Oct 19, 2020, 16:23
|
Should be fixed in next version. Sound streams weren't saving their sample rate. |
No.18070
Steve Coomber Tester
Oct 19, 2020, 18:10
|
Fantastic news Aaron! |