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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07861 Sound Major Always 27 days ago 27 days ago
Tester Kale View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Confirmed Driver taito_f3.cpp
Version 0.228 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 07861: gunlock, rayforce, rayforcej: Sound glitches badly after the first game over
Description After the first game over and starting a new game sound starts to glitch badly, for example by not playing back the Top Landing-esque sample in stage 1 "this is the control tower [...]" or start to hiccup the player death explosion when you lose a life.
Steps To Reproduce Game over once (don't continue), then start a new play.
Additional Information Originally posted at https://github.com/mamedev/mame/issues/7171
Needs regression version.
Apparently a sound channel never goes key off?
Github Commit
Flags
Regression Version 0.195
Affected Sets / Systems gunlock, rayforce, rayforcej
Attached Files
 
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Notes
1
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No.18418
Tafoid
Administrator
27 days ago
As tested, it appears the regression happens here:
https://github.com/mamedev/mame/commit/4aa6f2a3429868945510181c1415885d97852ca8

It is to be noted that there were acknowledged issues with this commit as the device was flagged as having "imperfect sound" but they have not been resolved or even looked at since that time.