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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07861 | Sound | Major | Always | 27 days ago | 27 days ago |
Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Confirmed | Driver | taito_f3.cpp | ||
Version | 0.228 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07861: gunlock, rayforce, rayforcej: Sound glitches badly after the first game over | ||||
Description | After the first game over and starting a new game sound starts to glitch badly, for example by not playing back the Top Landing-esque sample in stage 1 "this is the control tower [...]" or start to hiccup the player death explosion when you lose a life. | ||||
Steps To Reproduce | Game over once (don't continue), then start a new play. | ||||
Additional Information |
Originally posted at https://github.com/mamedev/mame/issues/7171 Needs regression version. Apparently a sound channel never goes key off? |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.195 | ||||
Affected Sets / Systems | gunlock, rayforce, rayforcej | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
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![]() No.18418
Tafoid Administrator
27 days ago
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As tested, it appears the regression happens here: https://github.com/mamedev/mame/commit/4aa6f2a3429868945510181c1415885d97852ca8 It is to be noted that there were acknowledged issues with this commit as the device was flagged as having "imperfect sound" but they have not been resolved or even looked at since that time. |
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