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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07947 Sound Minor Always 31 days ago 30 days ago
Tester Alex7 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10 (64-bit)
Status [?] Acknowledged Driver ddragon.cpp
Version 0.230 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 07947: ddragon and clones: Broken music
Description The music is broken especially on stage 1 to 2 intermission and stage 2 where you can hear a clear difference FIXED for 0.231
also sound effects seems to low and music to high

here's a video from the real PCB also might want to check it


new videos with better audio
&ab_channel=GamesCare

&ab_channel=Jacklick%E2%80%99sArcadeandTechRepairJourney
Steps To Reproduce just play the game
Additional Information
Github Commit
Flags
Regression Version 0.225
Affected Sets / Systems ddragon and clones
Attached Files
zip file icon stage 2.zip (4,480 bytes) 31 days ago Uploaded by Alex7
save state
Relationships
There are no relationship linked to this issue.
Notes
8
User avatar
No.18695
StHiryu
Tester
31 days ago
edited on: 31 days ago
Regression is at 0.225 for sound effects. Maybe this commit is the cause:
- 6833: sound/es5506.cpp: Use device_memory_interface for samples; audio/taito_en.cpp: Implemented device_mixer_interface. [cam900]

Anyway some effects in 0.224 still sound low, like the oil barrel when hits the ground at the boss 1 fight. Regarding music at stage 2, I don't fell any difference in current Mame nightly build from yesterday.
User avatar
No.18696
Alex7
Tester
31 days ago
looks like the music got back in place at some nightly build but sound effects still low compared to PCB
User avatar
No.18697
Tafoid
Administrator
31 days ago
edited on: 31 days ago
Music issue present in 0.230 was fixed along with a lot of other reports this cycle.
The video only outputs one channel of audio for trying to determine mixing/volume levels is difficult. Can you find another PCB or arcade recorded with L+R?
I can detect, however, a very small drop in sample playback volume between certain days - judging from the sound effects played after starting the game (steps and the punch). It has nothing to do with the PR mentioned earlier as samples are played with a MSM5205, not a ES5506.
User avatar
No.18698
Alex7
Tester
30 days ago
edited on: 30 days ago
i found videos with better audio they are on the report up on here
User avatar
No.18699
ICEknight
Tester
30 days ago
edited on: 30 days ago
Found an L+R recording of a PCB:

Though it looks like one of those bootleg versions without slowdown, not sure if it can be of use.
User avatar
No.18700
Alex7
Tester
30 days ago
&feature=emb_title
User avatar
No.18701
Alex7
Tester
30 days ago
&ab_channel=Beano34
User avatar
No.18702
StHiryu
Tester
30 days ago
The video "First play at the arcade . Double Dragon" provided by Alex7 is the closest to the effects in 0.224, especially considering the sound of the barrel hitting the ground in the final fight of stage 1.