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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07960 | Sound | Minor | Always | Apr 29, 2021, 06:25 | Apr 30, 2021, 03:53 |
Tester | jkburks | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | AJR | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.231 | Fixed in Version | 0.232 | Build | 64-bit |
Fixed in Git Commit | b9ad425 | Github Pull Request # | |||
Summary | 07960: timelimt: Sound broken after game over | ||||
Description | Time Limit has working sound for the first game credit. After the game over screen the sound is missing for subsequent credits. | ||||
Steps To Reproduce |
Coin up a game Lose 3 lives Watch game over screen Coin up second play Sound should be gone for second game. |
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Additional Information |
Last working release was 0.188. There were some updates to the driver for 0.189, one of which might have stopped the sound from resetting after game over. Also, there are notes in the driver about bad colors. The color PROMs were redumped for 0.189. I was under the impression that the colors were now correct in this game. I don't know if those notes were supposed to be removed, or if there are still known color issues. |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.189 | ||||
Affected Sets / Systems | timelimt | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.18777
Tafoid Administrator
Apr 30, 2021, 02:06
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In my research, as near as I can tell, there are two commit possibilities (June 24-25, 2017 when first observed issue) Gen Latch changes https://github.com/mamedev/mame/commit/f96a36330ace6e9bbd5cb40aeb9d0d560ad53a6c New 74LS259/9334/CD4099 devices https://github.com/mamedev/mame/commit/dab683e78f0bed3f786a9206d905027c1ffba9a6 |
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No.18778
AJR Developer
Apr 30, 2021, 03:53
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I took out the reset line manipulation of the sound CPU through the addressable latch. The Z80 program's writes to B003 probably should have no effect on this machine, as it is set only once at startup but cleared on every game over. |