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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07973 | Sound | Minor | Always | May 9, 2021, 02:21 | Mar 29, 2023, 16:03 |
Tester | ICEknight | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.231 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07973: pce and clones [mlairj, mlair]: CD music ends before expected | ||||
Description |
CD tracks stop playing earlier than they should. This can be observed in the Victory music after defeating a boss. I'm reporting this despite the "Incorrect sound" warnings because it's a regression from 0.230, where the track took longer to start but ended properly. This is how it plays on real hardware: |
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Steps To Reproduce | Beat any boss and the Victory track will play (I'm providing savestates with the first boss almost beaten). | ||||
Additional Information |
Might be worth noting that other games like Bonanza Bros now seem to start their music tracks a few seconds in, rather than at their beginning (and also don't loop). Could be related to commit 2caa566? https://github.com/mamedev/mame/commit/2caa566f22606682ee432c410d40376335e12b02 |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.231 | ||||
Affected Sets / Systems | pce and clones [mlairj, mlair] | ||||
Attached Files
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savestates.zip (290,323 bytes) May 9, 2021, 02:27 Uploaded by ICEknight Monster Lair savestates at the first boss | ||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.18830
Haze Senior Tester
May 9, 2021, 20:56
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PCE-CDs are strange, might need reconverting |
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No.21226
Kale Developer
Mar 29, 2023, 16:03
edited on: Mar 29, 2023, 16:04 |
This needs to be rechecked in 0.253, it's probably fixed but I haven't tested it. It's also possible that the redump.org files behaves better and the CD images we have hooked in SW list are just bad. |