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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08063 Gameplay Minor Always 30 days ago 3 days ago
Tester Dullaron View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Suspended OS Windows 10 (64-bit)
Status [?] Acknowledged Driver popeye.cpp
Version 0.234 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08063: All: It means the sound is too loud (overdriven) in a game.
Description Something Aaron just added for the sounds checking. Red box pop up showing the sounds is too loud.
Happen to mario as well. Both games play on this video. Whoops. Mario first showing on the video. Sorry. Popeye is later on the video.

Aaron told me to report these here. https://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=391700&page=0&view=expanded&sb=5&o=&fpart=1&vc=1

Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version Before 0.235
Affected Sets / Systems All
Attached Files
 
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Notes
5
User avatar
No.19170
Tafoid
Administrator
30 days ago
edited on: 30 days ago
This kind of thing since it isn't part of source for integer release of 0.235 but is in code for the NEXT (0.236) release, to be reported via GitHub issues
Preferably, any observations as a reply here:
https://github.com/mamedev/mame/commit/97d7bfab034ca8f75c132eb76c3e7286fe4959c7

Suspending. Have posted this bug link to that commit.
Will reopen if this is actually still happening with an integer release, again, since this MT bug system only tracks regression from published integer binaries.
User avatar
No.19174
aaron
Developer
30 days ago
Unless it's happening during regular gameplay, the volume is fine as-is. I checked this and it seems to be ok after the initial few seconds.
User avatar
No.19175
pmackinlay
Developer
29 days ago
It's happening briefly in the Mario gameplay starting at approximately 2:46.
User avatar
No.19176
mmarino4
Tester
29 days ago
I'm seeing it occasionally on guardian when using nightly build 24/08/2021-19:46 - MAME™ ver 0.234
User avatar
No.19276
enik2
Tester
3 days ago
TMNT attract mode has one exampĺe of a sound issue that shows the red border and also shows (on debug builds) "scale=0.NNNNN" messages at same time on text output (see below). The code that printed those messages was included last year (commit c1bd56f0d318c71faac757d89c910c2682af6651). If all cases manifest the same way this bug report and the one with ID 08083 may be validated with current integer releases just with a description change.

$ ./mamed -window tmnt
Speaker ':mono' Ch.0 @ 48000
  Default Resampler ':mono' Ch.0 @ 48000
    YM2151 OPM ':ymsnd' Ch.0 @ 55930
  Default Resampler ':mono' Ch.0 @ 48000
    YM2151 OPM ':ymsnd' Ch.1 @ 55930
  Default Resampler ':mono' Ch.0 @ 48000
    K007232 PCM Controller ':k007232' Ch.0 @ 27965
  Default Resampler ':mono' Ch.0 @ 48000
    K007232 PCM Controller ':k007232' Ch.1 @ 27965
  Default Resampler ':mono' Ch.0 @ 48000
    NEC uPD7759 ':upd' Ch.0 @ 160000
  Default Resampler ':mono' Ch.0 @ 48000
    Samples ':samples' Ch.0 @ 48000
scale=0.73030
scale=0.58027
scale=0.55810
scale=0.52345
scale=0.52869
scale=0.53397
scale=0.53931
scale=0.54471
scale=0.55015
scale=0.55565
scale=0.56121
scale=0.56682
scale=0.57249
Average speed: 100.00% (30 seconds)
$ _