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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 08083 | Sound | Major | Always | Sep 15, 2021, 22:07 | Sep 17, 2021, 05:51 | 
| Tester | john_iv | View Status | Public | Platform | MAME (Self-compiled) | 
| Assigned To | Resolution | Suspended | OS | Windows 10 (64-bit) | |
| Status [?] | Closed | Driver | |||
| Version | 0.235 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 08083: All: Overdriven sound red overlay on itech32 games. | ||||
| Description | 
          Large sampling of itech32 games are overdriving their sound leading to Aaron's red overlay. Seen in the demo mode of early Golden Tee games, Time Killers, etc. 0.235 (mame0235-254-g0ce24d16f1c)  | 
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| Steps To Reproduce | Launch games, allow demo mode to play, see red overlay. | ||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | All | ||||
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      Notes
      
    
  2
    | 
             No.19257 
            Tafoid             Administrator 
            
            Sep 17, 2021, 05:28 
                         | 
          
            Again, these are not to be reported here unless they show up in an INTEGER RELEASE BINARY.  Since this is a function of source outside of release (and will likely for a few releases) this is not the place for it. Suspending until such time this is valid for 0.236.  | 
        
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             No.19258 
            john_iv             Senior Tester 
            
            Sep 17, 2021, 05:51 
            edited on:  Sep 23, 2021, 07:51              | 
          Where's the current place to report these; maybe it scrolled off the shoutbox. Piggyback on the initial submission in GIT? |