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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 08083 | Sound | Major | Always | Sep 15, 2021, 22:07 | Sep 17, 2021, 05:51 |
| Tester | john_iv | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | Suspended | OS | Windows 10 (64-bit) | |
| Status [?] | Closed | Driver | |||
| Version | 0.235 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 08083: All: Overdriven sound red overlay on itech32 games. | ||||
| Description |
Large sampling of itech32 games are overdriving their sound leading to Aaron's red overlay. Seen in the demo mode of early Golden Tee games, Time Killers, etc. 0.235 (mame0235-254-g0ce24d16f1c) |
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| Steps To Reproduce | Launch games, allow demo mode to play, see red overlay. | ||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | All | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.19257
Tafoid Administrator
Sep 17, 2021, 05:28
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Again, these are not to be reported here unless they show up in an INTEGER RELEASE BINARY. Since this is a function of source outside of release (and will likely for a few releases) this is not the place for it. Suspending until such time this is valid for 0.236. |
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No.19258
john_iv Senior Tester
Sep 17, 2021, 05:51
edited on: Sep 23, 2021, 07:51 |
Where's the current place to report these; maybe it scrolled off the shoutbox. Piggyback on the initial submission in GIT? |