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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08114 Misc. Trivial Always Oct 20, 2021, 19:33 Oct 22, 2021, 19:48
Tester joemagiera View Status Public Platform MAME (Official Binary)
Assigned To Resolution No change required OS Windows 10/11 (64-bit)
Status [?] Closed Driver tnzs.cpp
Version 0.230 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08114: kagekiu: self test not reporting coin-up buttons
Description In self test mode, the coin up buttons are not registering on screen. They do add credits correctly in game over/attract mode.
Steps To Reproduce 1) put game in "service" mode (dip switch group A, switch #3, turn on)
2) hit player 1 start to advance past color screen to test screen
3) hit player 1 coin-up (keyboard 5) and/or player 2 coin-up (keyboard 6)
4) note results on screen (COINA & COINB do not register)
Additional Information On a real PCB, in self test, when you hit the coin up buttons, the proper/appropriate feedback is displayed on screen.
Github Commit
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Regression Version
Affected Sets / Systems kagekiu
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Notes
3
User avatar
No.19364
AJR
Developer
Oct 20, 2021, 19:51
I haven't actually checked yet, but the program might have the coin inputs locked out in this situation, and MAME enables coin lockout by default.
User avatar
No.19366
Tafoid
Administrator
Oct 20, 2021, 20:32
It appears to show and behave correctly showing ON for coins when triggered when coin_lockout is set to 0 (-nocoin_lockout via command-line).
Don't think there is a bug here.
User avatar
No.19367
Tafoid
Administrator
Oct 22, 2021, 19:48
Running a DEBUG=1 version confirms that the coin lockout is being triggered (shows a popup message on each attempt), so this is not an emulation issue.
Closing.