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| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00812 | Interface | Minor | Have not tried | Feb 5, 2008, 11:38 | Feb 5, 2008, 11:39 |
| Tester | robiza | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.122u7 | Fixed in Version | 0.123 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00812: [debug] Chunk length in debugger | ||||
| Description |
when you open a "new memory window" the byte chunks appear in 2-bytes form but in menu is setted 1-bytes chunks. Tafoid: I get the same type of thing looking at 68000 processor games - appears as 2 byte chunks, but the menu is set to 1 byte chunks. sz72: in a processor with a 32 bit data bus, you have 4 byte chunks by default |
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| Github Commit | |||||
| Flags | Debug build specific | ||||
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