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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00813 Graphics Minor Have not tried Feb 5, 2008, 12:39 24 days ago
Tester robiza View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver ninjaw.cpp
Version 0.122u5 Fixed in Version Build
Summary 00813: ninjaw: When the player flash there's a strange black shadow on the screen.
Description The bug is related to the darius2 fix. When the player flash there's a strange black shadow on the screen. You can check it at the beginning of the attract mode.
Steps To Reproduce
Additional Information
Flags Verified with Original
Regression Version
Affected Sets / Systems ninjaw
Attached Files
png file icon ninjaw0122u5gre.png (6,825 bytes) Feb 14, 2008, 15:25
There are no relationship linked to this issue.
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Oct 10, 2012, 05:42
can't reproduce this bug using 0.147u1 X64
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Senior Tester
Oct 10, 2012, 13:08
edited on: Oct 10, 2012, 13:10
This bug still exists, SDLMAME64 0.147u1

If you watch the attract, you notice there's something off about the flickering until the character gets in front of the building. Pausing at the right time before that gives the same result as in the attached screenshot, against the far background while flickering there is a black outline of the character.
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Oct 10, 2012, 14:29
That's good information to know. I don't run SDLMAME64, so I wouldn't have seen that.
Perhaps it would be a good idea to edit this report and put that build in it please.
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Senior Tester
Oct 10, 2012, 22:14
SDLMAME is part of mainline MAME, it's not a separately maintained port. The "64" suffix just indicates that I'm running a 64b version (as opposed to a 32b version.)
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Oct 10, 2012, 23:34
I can confirm it's still a bug here, 32-bit Windows. The only way to really see it is you need to PAUSE+SHIFT as the Ninja is walking the screen in the intro - the shadow shows only above the fence.
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Senior Tester
24 days ago
It's not happening in the real hardware: