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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 08155 | Graphics | Minor | Always | Dec 19, 2021, 16:33 | Dec 20, 2021, 01:51 |
| Tester | VladimirVSC | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.238 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description | The upper interface looks steady when at pause screen, but during the actual gameplay its lower part is either blinking or even the minimap lower part can somehow go on a trip, when Samus moves in some direction. | ||||
| Steps To Reproduce | Either starting a new game and wait until the gameplay or watch the intro gameplay footage (the minimap piece "roaming" can be seen on Norfair fire caverns) | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | snes [smetroidu] | ||||
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