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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08172 | Plugins | Minor | Always | Jan 4, 2022, 03:56 | Jan 21, 2022, 21:34 |
Tester | Augusto | View Status | Public | Platform | SDLMAME |
Assigned To | Resolution | Open | OS | Linux (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.239 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08172: If starting a game not previous configured an autofire button if is done a machine reset the autofire not is saved | ||||
Description | If starting a game not previous configured an autofire button when adding a autofire button if is done a machine reset the autofire button not is saved and the user need create the autofire button again. | ||||
Steps To Reproduce | |||||
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Github Commit | |||||
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There are no relationship linked to this issue. |
Notes
3
No.19626
Tafoid Administrator
Jan 5, 2022, 02:23
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If you create any changes, you need to save those changes to make sure they are retained the next run. This is the same for NVRAM and other backup files - if MAME doesn't properly exit and restart, you could lose your changes. |
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No.19632
Augusto Tester
Jan 5, 2022, 08:46
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Yes, but the issue happen when using "soft reset" ... not exit or restart. You create the autofire button ... after "soft reset" ... autofire buttons are removed. User need close and restart avoiding soft reset. |
No.19705
Tafoid Administrator
Jan 21, 2022, 21:34
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I can't duplicate explicitly but acknowledging for now. |