Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08211 DIP/Input Feature Always Feb 18, 2022, 07:31 Feb 19, 2022, 08:28
Tester CYBERYOGI -CO-Windler View Status Public Platform MAME (Official Binary)
Assigned To Resolution Invalid report OS Windows 10/11 (64-bit)
Status [?] Closed Driver
Version 0.240 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08211: sbrkout: Game select switch missing
Description The Atari arcade game "Super Breakout" contains 3 different games that the player can select. But in MAME the game select switch seems to be missing, so it only plays "Progressive Breakout" mode.

https://strategywiki.org/wiki/Super_Breakout

This bug got falsely closed as #04544 without fixing. Regard that this is not supposed to be a DIP switch but a user control (through a 3 step rotary switch?) for the gamer to select one of 3 games before pressing start.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems sbrkout
Attached Files
 
Relationships
duplicate of 04544Closed  sbrkout: Missing game modes 
Notes
4
User avatar
No.19792
kmg
Senior Tester
Feb 18, 2022, 08:04
The "dial" used to select the three modes is emulated in MAME in the Machine Configuration menu.
User avatar
No.19793
CYBERYOGI -CO-Windler
Viewer
Feb 18, 2022, 08:16
This is AFAIK a user control, not an operator control. Thus it needs to be part of the regular game inputs for the player.
User avatar
No.19795
hap
Developer
Feb 18, 2022, 14:03
It's an issue in MAME that needs usability improvement, this is not specific to sbrkout.
If a driver coder wants a more friendly implementation of a user configuration switch (eg. a difficulty switch on a led handheld game), they'd have to add a custom input handler, and give feedback of the switch state through internal artwork.
It's easier for 2-state switches with IPT_TOGGLE, an example is the racing games hi-lo shifter.
User avatar
No.19802
cuavas
Administrator
Feb 19, 2022, 08:28
The switch is emulated within the constraints of MAME's input functionality.