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|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|08340||Graphics||Minor||Always||Jun 1, 2022, 23:20||Jun 6, 2022, 03:11|
|Tester||holub||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||cuavas||Resolution||Fixed||OS||Linux (64-bit)|
|Version||0.244||Fixed in Version||0.245||Build||64-bit|
|Fixed in Git Commit||4a587fd||Github Pull Request #|
|Summary||08340: gfx view renders blurry tiles for BGFX|
|Description||my setup: linux with "-video bgfx -bgfx_screen_chains unfiltered,unfiltered"|
|Steps To Reproduce|
|Affected Sets / Systems|
unknown.png (68,471 bytes) Jun 1, 2022, 23:20 Uploaded by holub
sridersblurrybgfx.png (56,505 bytes) Jun 1, 2022, 23:23 Uploaded by Foxhack
|There are no relationship linked to this issue.|
Jun 1, 2022, 23:23
edited on: Jun 1, 2022, 23:32
I tried to run a game with -video bgfx, no other parameters, and it happened to me as well. If the tiles are displayed at any size past 1x, they blur.
Edit: Tried "-video bgfx -bgfx_backend opengl -bgfx_screen_chains unfiltered" and the video on the screen had no filtering, but the tileviewer still had it. I tried other backend options, the same issue persisted.
OS: Windows 10 x64.
Jun 6, 2022, 03:11
|This was a one-line fix.|