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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00838 | Graphics | Minor | Have not tried | Feb 5, 2008, 15:50 | Sep 1, 2010, 16:26 |
Tester | goatman64 | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.122u6 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00838: fatfury1, ssideki3: NeoGeo possible graphic problems. | ||||
Description |
Ever since the MAME 0.116u1 rewrite of the Neo-Geo driver I have noticed the following issues: fatfury1: displays black lines across the sky in several levels (especially when you jump). ssideki3: displays moving lines down the left side of the field. In general I believe the MAME 0.116u1 rewrite has greatly improved the driver. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | fatfury1, ssideki3 | ||||
Attached Files
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0000.png (21,189 bytes) Mar 17, 2008, 01:29
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00838-ssideki3-0000.png (22,819 bytes) Mar 17, 2008, 01:32
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00838-ssideki3-0001.png (22,848 bytes) Mar 17, 2008, 01:32
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Relationships
Notes
7
No.00195
Foxhack Tester
Mar 17, 2008, 01:34
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00838-ssideki3-0000.png and 00838-ssideki3-0000.png are a picture of the same frame, less than a half a second apart. There are some visible changes between the two, which shouldn't happen because the screen / camera is not moving at all. The glitches are subtle but they're noticeable if you switch between the two in an image editing program. |
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No.00196
zsoltvasvari Developer
Mar 17, 2008, 01:49
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I won't bother to look at any NeoGeo issues until they are confirmed on a real PCB. |
No.06275
Samurai Fox Tester
Jun 21, 2010, 20:44
edited on: Jun 21, 2010, 20:53 |
I have reason to believe that this is an emulation bug and not something that has appeared on the actual hardware. I've yet to find any real videos of the original Fatal Fury on MVS/AES (will continue searching for one), but these lines definitely did not appear before the rewrite. Also, I've found that some videos of Fatal Fury running on the Wii Virtual Console did not exhibit these lines. If the Wii emulation of these games are accurate to the original hardware, it might be an issue worth looking into. These lines are especially noticeable in Spin Master, where the plane is taking off (right after the bomb scene, you can see some lines appear in the sky as the plane is rising ). But as I said, I'll try to do as much research as possible for the real thing. |
No.06277
Haze Senior Tester
Jun 21, 2010, 22:59
edited on: Jun 21, 2010, 23:09 |
Wii emulation is *far* from accurate to the real hardware, it takes a million shortcuts to get it running on the weak hardware of the Wii. I doubt the Sidekicks 3 bug is real, it's just the usual 'graphic glitches on the edge of screen' issue that all NeoGeo games suffer from on real hardware. The Fatal Fury issue could be an off-by-one error in the drawing functions, although I did think that had been fixed. It's possible both bugs come down to exact display timing, which i can assure you the Wii emulation does *not* get right. |
No.06294
AnimalBear Tester
Jun 25, 2010, 13:02
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The last version on MAME works perfect. |
No.06585
Smitdogg Senior Tester
Aug 24, 2010, 21:59
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ssideki3 glitches on the real cart but it looks like it glitches differently. I uploaded a video (04018). |
No.06668
Smitdogg Senior Tester
Sep 1, 2010, 16:26
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It's a similar situation with Fatal Fury. The glitch is again possibly a little bit different on the real hardware, not seeming to go all the way across the screen so far in my tests but hard to really boil it down that much and definitely happening. I'll upload a video later but this needs to be set as a glitch in the real games and not to possible. |