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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08412 | Color/Palette | Minor | Always | Sep 7, 2022, 21:07 | Sep 12, 2022, 18:08 |
Tester | ICEknight | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | Windows 10/11 (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.247 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08412: pacmania and clones: Incorrect shading for Pac-Man's sprite? | ||||
Description |
Some of the shades present in Pac-Man's sprite are being assigned almost identical tones of yellow,, making it look less shaded than it really is. This can be seen when swapping palettes in MAME's graphics viewer. Interestingly, the versions made for the Amiga, PlayStation (Namco Museum Vol. 5) and Game Boy Advance (Pac-Man Collection) do indeed make a good use of those shades. Note that this may be a Bug That's Not A Bug, but might be worth investigating until it can be checked against a known legit PCB. |
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Steps To Reproduce |
-Load pacmania (or a clone) -Wait for the Title Screen to show up. -Press F4 to bring up the graphics editor. -Press the small Enter key in the numeric keypad. -Press left and right to change between palettes. Note that Pac-Man's sprite loses part of his shading when using his in-game "0" palette. |
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Additional Information |
The arcade version of Pac-Man has its default "Normal" brightness setting showing an unusually low contrast (at least in MAME), though this issue happens no matter its value. In order to make the game's picture have more conventional contrast levels: -Hold F1. -A menu will appear, go to the "Brightness" option and set it to "High". -Release F1. (There seems to be no way of saving setings from the Service Mode) |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | pacmania and clones | ||||
Attached Files
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0000.png (11,381 bytes) Sep 7, 2022, 21:07 Uploaded by ICEknight MAME Normal brightness
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0000bright.png (11,368 bytes) Sep 7, 2022, 21:08 Uploaded by ICEknight MAME High brightness
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0000psx.png (11,911 bytes) Sep 7, 2022, 21:08 Uploaded by ICEknight PlayStation
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0001.png (5,820 bytes) Sep 7, 2022, 21:08 Uploaded by ICEknight MAME Normal brightness
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0001bright.png (5,878 bytes) Sep 7, 2022, 21:09 Uploaded by ICEknight MAME High brightness
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0001psx.png (5,725 bytes) Sep 7, 2022, 21:09 Uploaded by ICEknight PlayStation
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0002.png (7,864 bytes) Sep 7, 2022, 21:09 Uploaded by ICEknight MAME Normal brightness
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0002bright.png (7,866 bytes) Sep 7, 2022, 21:09 Uploaded by ICEknight MAME High brightness
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0002psx.png (8,419 bytes) Sep 7, 2022, 21:09 Uploaded by ICEknight PlayStation
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mame normal.png (2,700 bytes) Sep 7, 2022, 21:17 Uploaded by ICEknight MAME Normal brightness
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mame bright.png (2,701 bytes) Sep 7, 2022, 21:18 Uploaded by ICEknight MAME High brightness
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amiga.png (2,108 bytes) Sep 7, 2022, 21:19 Uploaded by ICEknight Amiga
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psx.png (2,520 bytes) Sep 7, 2022, 21:19 Uploaded by ICEknight PlayStation
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sprite.png (883 bytes) Sep 7, 2022, 21:33 Uploaded by ICEknight Sprite shading as stored in arcade version
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.20515
ICEknight Tester
Sep 9, 2022, 15:32
edited on: Sep 15, 2022, 22:01 |
Ok, so I guess that Namco did just screw up. Real hardware seems to look similar to MAME, except for the presence of a border that's not emulated: https://philwip.com/2018/07/20/pcb-repair-pac-mania-2/ Maybe that Brightness option they added calculates the colors wrong or something. |
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No.20518
Tafoid Administrator
Sep 9, 2022, 21:17
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So is this something that needs to be investigated or are you stating MAME matches up with PCB alright? |
No.20528
ICEknight Tester
Sep 10, 2022, 14:55
edited on: Sep 10, 2022, 15:00 |
Some direct verification of the brightness levels would be nice, but I think it can be marked as BTANB already. |
No.20531
Tafoid Administrator
Sep 12, 2022, 18:08
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I'll mark as such, then. If this needs to be looked at more in the future, the bug will remain in a open state able to be commented on. |