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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00847 | Crash/Freeze | Critical (emulation) | Always | Feb 5, 2008, 16:40 | Feb 14, 2008, 17:27 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.108u4 | Fixed in Version | 0.119u3 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00847: wintbob: Automatic reset in levels 31, 32 and so on when grey lion shot first fireball. | ||||
| Description |
Automatic reset in levels 31, 32 and so on when grey lion shot first fireball. if u kill all this grey lions before they shot the fireball crash doesn't happens, but if only one lion shot a fireball game reset automatically. here a dump from mame 0108u2 with debug active: when the program counter == BE04 BE04: dc.w $f16e; opcode 1111 the program counter jump to 027A: 027A dc.w $4848; ILLEGAL then 0276 in a infinite loop: 0276 dc.w $4848; ILLEGAL Savestate is for mame 0.108u2 withe debug and cheat active. |
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| Steps To Reproduce | |||||
| Additional Information | Posted by Layne / robiza | ||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | wintbob | ||||
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