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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08643 | Graphics | Minor | Always | 13 days ago | 11 days ago |
Tester | ICEknight | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.254 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08643: gbcolor [newaddfm]: Graphic glitches when approaching certain areas | ||||
Description | Part of the Hi-Color backgrounds will glitch when the character goes to certain places. | ||||
Steps To Reproduce |
- Start a game with the A button. -Press Down repeatedly to pass the text. - Move Puggsley all the way to the right and then up a bit. |
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Additional Information | It seems to happen in other rooms accross the game. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | gbcolor [newaddfm] | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
![]() No.21457
Robbbert Senior Tester
13 days ago
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Confirmed. The bad graphics flicker on/off by itself. |
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![]() No.21460
cuavas Administrator
12 days ago
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There’s really no point logging bugs for all the graphical issues with gbcolor. It’s marked “imperfect graphics” for a reason. |
![]() No.21461
ICEknight Tester
11 days ago
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But if graphics bugs are not reported so that they can be fixed, those systems will be marked as "imperfect graphics" forever. |
![]() No.21463
cuavas Administrator
11 days ago
edited on: 11 days ago |
Historically, the imperfect graphics flag was used to indicate that we know the graphics emulation is so bad it isn't worth reporting individual issues. Game Boy Color is one of those systems. The PPU needs a complete rewrite anyway, and at that point everything will need to be retested and existing bug reports will be useless. |