- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08724 | Misc. | Minor | Always | Jul 14, 2023, 22:46 | Jul 20, 2023, 12:53 |
Tester | Balthier | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.256 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08724: Most sets on taito_f3.cpp: Coin lockouts are always engaged while in Service Menus, impossible to test coin switches in Switch Test | ||||
Description |
The coin lockout is always on while in the service menus of many games and it makes it impossible to have the coin switches show as "ON" when pressing 5-8 keys. There are a few games that actually disable the lockout once you are at the switch test menu though: - bublbob2 and all clones except bublbob2p, that one shows Coin C and D always locked - twinqix Also all of those except bublbob2p do this thing where they show Coins A-D as locked until you enter the switch test and exit that screen, then only Coin A/B are locked and C/D not locked until you exit Service Mode altogether. These in particular are 2 player games with only 2 slot D and E game style options (more info https://mametesters.org/view.php?id=1069 ) so why a Coin C/D lock anyway? C and D wouldn't exist on the 2 player machines. These games don't have a lockout at all anywhere that I have seen so not affected: - commandw - ridingf and clones These seem to only engage an A/B lockout at boot and then turn off for the rest of the session: - gseeker and clones - recalh (super brief at boot, almost miss it) |
||||
Steps To Reproduce |
1. Run any of the affected sets. 2. Press F2, then TAB to view the Bookkeeping Info, Coins A-D should show as locked. 3. While in the Service Menu go to Switch Test, and then view the Bookkeeping info again. Still locked. 4. Try the coin inputs 5-8, nothing works. |
||||
Additional Information |
All sets seem to do different things with the lockouts at boot and during the "WAIT" screens prior to the TAITO logo. I've seen games boot with A-D locked, then disengage A/B. Some start with just A/B engaged, then all engaged, and then just C/D finally. Others have just A/B engaged at boot then turn them off, and still others boot with no lock at all and then engage C/D. It's really mixed up. |
||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | Most sets on taito_f3.cpp | ||||
Attached Files
|
coin_lockout_service_menu_switch_test_example.png (344,357 bytes) Jul 14, 2023, 22:46 Uploaded by Balthier
| ||||
Relationships
There are no relationship linked to this issue. |
Notes
5
No.21653
AJR Developer
Jul 15, 2023, 22:18
|
This might be a BTANB, since it isn't exactly unknown for coin lockout outputs to be asserted continuously in service mode. I haven't checked here, though. |
---|---|
No.21654
Balthier Tester
Jul 16, 2023, 00:05
|
Right, I kind of figured it could be that too, which is why I mentioned the bublbob2 and twinqix sets actually disable lockouts only while in the switch tests, just in case. I don't know if that is how all of them should behave or if certain games lockout in all service mode screens all the time like you said. It seems like if the coin switch is available to test in the switch test screen then logically it shouldn't be locked there? But then even that assumption probably isn't always true either. I've been sweeping back n forth through the Taito drivers and seeing other sets doing this sort of thing too. I wish there was some kind of guideline for this. |
No.21663
cuavas Administrator
Jul 17, 2023, 11:03
|
In real life, you can test the coin switches and associated wiring by pressing the lever on the coin acceptor, bypassing the lockout. You can also unplug the lockout solenoid if you want to test dropping an actual coin in. |
No.21667
Balthier Tester
Jul 19, 2023, 04:32
edited on: Jul 19, 2023, 05:05 |
And to simulate that the user would turn off the lockout option with -nocoin_lockout , correct? The docs says its supposed to disable the lockouts.-[no]coin_lockout / -[no]coinlock The given example doesn't work either, I can still put coins in that machine with "mame suprmrio -coin_lockout", and thinking about it more, does this machine even use a lockout? Going back through a few games I noticed the coin switches work with -nocoin_lockout but the locks still show they are on. I even tried darius2 because that one I know has a 9 credit limit and locks. Still shows a lockout with -nocoin_lockout in the UI after 9 but you can pop more coins in. Maybe there is a bigger issue here, or does the "locked" message always show up by design? |
No.21668
Robbbert Senior Tester
Jul 20, 2023, 12:53
|
Tried elvactr, confirmed. |