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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 08863 | Crash/Freeze | Critical (emulator) | Always | May 12, 2024, 18:25 | 2 hours ago |
| Tester | Dullaron | View Status | Public | Platform | SDLMAME |
| Assigned To | Resolution | Open | OS | Linux (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.265 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 08863: goldnjkra: Lock up after go black. | ||||
| Description | After the scramble screen. Go black and then lock up MAME. | ||||
| Steps To Reproduce | I ran it more than 3 times. Same issue. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.262 (Added) | ||||
| Affected Sets / Systems | goldnjkra | ||||
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Attached Files
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When it works
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Relationships
| There are no relationship linked to this issue. |
Notes
4
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No.22105
Tafoid Administrator
May 13, 2024, 00:35
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Apparently broken and hanging MAME since added as working on December 19, 2023: https://github.com/mamedev/mame/commit/f74e09286309486a0e47d7771242b0076616d257 |
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No.22106
Robbbert Moderator
May 14, 2024, 05:36
edited on: May 14, 2024, 05:37 |
I don't know why it freezes (most likely a MAME bug), but the cause of the game not working was easy enough to find out. The byte in the supplied nvram at 0x110 needs to be changed to 0. This gets the game going. After that, only 7 works as a credit key. I suppose a developer will need to find out why 5 and 6 don't work. There's also bad flickering in the HOLD CARDS AND PRESS START message. |
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No.22597
Robbbert Moderator
Dec 18, 2024, 07:12
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This game is still marked as working, even though it has never worked. |
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No.24244
Robbbert Moderator
3 hours ago
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I found that by using the 2nd half of the rom the game runs fine - but only one time. The next time it is started, the inputs don't work, and it plays an endless tune. So in order to use it, you need to delete the nvram each time. |