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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 08920 | Timing | Major | Always | Sep 19, 2024, 05:06 | Nov 2, 2024, 13:44 | 
| Tester | Bugfinder | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.269 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 08920: sxevious: Repeats power ROM/RAM check a lot of times | ||||
| Description | Super Xevious is rebooting after initial ROM/RAM check. If you throttle, it will happen 3 to 4 times. | ||||
| Steps To Reproduce | Load the game and let it make its self-check. It does it more than one time, can repeat up to four times. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | sxevious | ||||
| Attached Files | |||||
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      Notes
      
    
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    |   No.22331 Robbbert Moderator Sep 19, 2024, 05:18 edited on:  Nov 2, 2024, 09:24 | This is actually already known, from https://github.com/mamedev/mame/issues/12483 However, Mametesters is the best place for this report, so I'll ask the devs to close the issue. The notes from the issue: Osso said: Confirmed, regression version seems to be 0.254 Suspect commit: https://git.redump.net/mame/commit/?id=c0b57d30f0ce39c445190fe4e27bec6c57ebb137 Kale said: Reset isn't caused by watchdog, but rather an intentional snippet where it expects: 3C80: cp $95 ; from $8063 RAM buffer 3C82: jp nz,$0000 0000: ld a,$10 0002: ld ($7100),a Game eventually boots anyway (at least by speeding emu up here), but somehow this is 0x05 the first time around. | 
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|   No.22335 Bugfinder Tester Sep 19, 2024, 19:56 edited on:  Sep 19, 2024, 20:12 | OK Robbbert, I didn't check MAMEDev's GitHub because honestly, never thought to search there first. I always had MAMETesters in mind for bug reporting ;) | 
|   No.22337 pmourao Tester Sep 22, 2024, 13:57 | Hi, I would like to add the following observation to the bug description: If the file "sxevious.hi" does not exist in hiscore folder, sxevious reboots three to four times. If the file exists, only a single reboot occurs. | 
|   No.22400 hap Developer Nov 2, 2024, 12:49 edited on:  Nov 2, 2024, 13:47 | I was fiddling with the timing. I tried to make the namco06 clock like this: -_-_-_-_ instead of _-_-_-_- And that fixed the sxevious issue. But it (re)introduces explosion/shot sound bugs in bosco. And tweaking quantum in galaga.cpp makes it worse? That's not a good sign. It's so sensitive. So, scrap that. Also, I changed bug severity from critital to major. It's a pain to have to wait for the bootup, but if your finger finds the INS key, the game itself works fine. |