Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08986 Sound Minor Always Dec 5, 2024, 02:35 1 day ago
Tester 125scratch View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10/11 (64-bit)
Status [?] Driver
Version 0.272 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08986: dkong and clones: Run and jump sounds too low-pitched and quiet, audio is too bassy
Description I am fully aware this issue has been reported before and closed. I am also aware that there are subtle differences in analog audio between individual PCBs, and that cabinet acoustics affect game sound. However, I do not believe the acoustics to be the issue here, and I noticed that on all cabinet and PCB footage I found plus on all-original cabinets that I have played personally, while the pitch of the analog sound does vary slightly between the examples, they all fall within a relatively consistent range, which is always much higher than it sounds in MAME. Additionally they sound louder and crisper.

In addition, it's possible that the current low-pass filter being used is a bit heavy on the bass compared to the PCB recordings, maybe one closer to that which is currently used for Donkey Kong Jr. would work better.

Video examples:

Cabinet:





PCB:



Update: Here's another great PCB reference:
Steps To Reproduce Start a game with sound enabled.
Additional Information
Github Commit
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Regression Version
Affected Sets / Systems dkong and clones
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Notes
2
User avatar
No.22704
125scratch
Tester
Dec 27, 2024, 01:04
This isn't fully accurate, but it's at least a little closer. Seems to be a modified version of MAME.
User avatar
No.23162
125scratch
Tester
6 days ago
edited on: 6 days ago
Figured I'd send my own real hardware recording. The low-pass filter does sound closer to how it's currently emulated in Donkey Kong Jr. https://files.catbox.moe/sjk3fs.wav