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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 08991 | Sound | Minor | Always | Dec 5, 2024, 16:24 | Mar 26, 2025, 18:55 |
| Tester | 125scratch | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.272 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 08991: dkongjr and clones: Jump and stomp sounds incorrect | ||||
| Description |
The rest of the sounds seem fine, but the jumping sound uses the wrong waveform (shouldn't be a square wave), and the stomp sound is too high-pitched. PCB footage: |
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| Steps To Reproduce | Start a game, jump and land on the ground. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | dkongjr and clones | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
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No.23161
125scratch Tester
Mar 26, 2025, 18:55
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Figured I'd send my own real hardware recording. Note how the jump is the same pitch as in MAME, but uses a more sawtooth-like waveform, and the land is lower pitched. https://files.catbox.moe/z0jnr0.wav |
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