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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09067 Interface Minor Always Jan 5, 2025, 20:56 Jan 27, 2025, 16:43
Tester hap View Status Public Platform
Assigned To hap Resolution Fixed OS
Status [?] Resolved Driver
Version 0.273 Fixed in Version 0.274 Build
Fixed in Git Commit 99b2287 Github Pull Request #
Summary 09067: Tilemap viewer doesn't account for screen flipx x/y
Description Tilemap viewer doesn't account for screen flipx x/y when hovering mouse cursor over tiles.

Try a game that has a tilemap and cocktail mode (chameleo or shtrider as random examples). Press F4 when it's player 2's turn and go to the tilemap viewer.
Hover mouse cursor over a tile and above the screen it will say "Tilemap 1/1 (x y) = GFX0 #gfxnum:color. If the screen is flipped, it will read from the wrong coordinates and shows the tile info from the opposite side of the screen.
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3
User avatar
No.22777
hap
Developer
Jan 6, 2025, 13:56
The tilemap viewer, not the gfxdecode viewer.
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No.22778
hap
Developer
Jan 6, 2025, 14:27
Ok, bugfix is simpler than I expected.
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No.22779
cuavas
Administrator
Jan 6, 2025, 15:06
I at least tried to structure that code in a half-decent way last time I messed with it, I would’ve been disappointed with myself if it was a difficult fix.