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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09139 | Sound | Minor | Always | Mar 6, 2025, 02:37 | Mar 11, 2025, 00:13 |
| Tester | Augusto | View Status | Public | Platform | MAME (Unofficial Binary) |
| Assigned To | Resolution | Open | OS | Linux (64-bit) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.274 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09139: kchamp, karatedo, karatevs: sound channels are unbalanced | ||||
| Description |
Comparing MAME with arcade video capture the sound channels are unbalanced. Sound fx volume player attack and the bull running are much more high in arcade. If changing AY-3-8910A AY2 Channel 0 to 200 % sounds closer to arcade. That also happens in Karate Champ VS version. |
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| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | kchamp, karatedo, karatevs | ||||
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Relationships
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Notes
3
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No.23116
hap Developer
Mar 6, 2025, 11:20
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AFAIK it's more due to unemulated filters, not volume balance. |
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No.23121
Augusto Tester
Mar 9, 2025, 03:18
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That arcade use filters ? |
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No.23126
125scratch Tester
Mar 11, 2025, 00:13
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A lot of early games use low-pass filters, some of which are emulated by MAME (like Scramble) and some which aren't (like Taito SJ). |