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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
09148 | Sound | Minor | Always | 3 days ago | 23 hours ago |
Tester | 125scratch | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.276 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09148: pooyan and clones: [possible] Audio mixing and filters are inaccurate | ||||
Description |
In the PCB capture, the credit sound seems more filtered, and the start music is louder. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | pooyan and clones | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
![]() No.23172
Fujix Administrator
1 day ago
edited on: 1 day ago |
This game uses only one AY8910, no mixing. And it's not possible only the credit sound is filtered differently. |
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![]() No.23173
hap Developer
1 day ago
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It does have software controlled filters: https://github.com/mamedev/mame/blob/master/src/mame/shared/timeplt_a.cpp#L109 |
![]() No.23174
125scratch Tester
23 hours ago
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True, but I feel like they're implemented incorrectly, but I could be wrong. And of course it's not just the credit sound. |