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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 09161 | Graphics | Minor | Always | May 1, 2025, 19:10 | Jun 11, 2025, 10:14 | 
| Tester | yoshi200213 | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.277 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09161: suprslam: super slams sprite tearing in vs screen animation | ||||
| Description | 
          Hello the video game tv animation slam dunk super slams has sprite tearing during vs screen animation heres a video from insert coin youtube channel ?si=G_Kie4h5klL-cJVi  | 
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| Steps To Reproduce | 
          1. start the game 2. select team 3 see sprite tearing in vs screen animation  | 
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| Additional Information | There are also sprite tearing issues during other screens like the attract mode | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | suprslam | ||||
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               Attached Files 
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      Notes
      
    
  4
    | 
             No.23247 
            Robbbert             Moderator 
            
            May 2, 2025, 01:54 
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            1. Removed the "and clones" - the game doesn't have any clones. 2. The driver is marked as MACHINE_IMPERFECT_GRAPHICS, so this report could be considered as invalid. However there's no driver notes stating why this status is there. 3. I've confirmed it, although the tearing is only there for milliseconds, and would normally go unnoticed.  | 
        
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             No.23336 
            Kale             Developer 
            
            Jun 10, 2025, 20:17 
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          Duplicate of https://github.com/mamedev/mame/issues/13647 | 
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             No.23346 
            Robbbert             Moderator 
            
            Jun 11, 2025, 05:02 
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            Yeah, some ppl think that by logging the problem in multiple places it can get fixed faster. That's not the case. Since it's not for the current cycle, that issue should be closed and the contents moved here.  | 
        
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             No.23350 
            Kale             Developer 
            
            Jun 11, 2025, 10:14 
            edited on:  Jun 11, 2025, 10:14              | 
          
            (Copy of https://github.com/mamedev/mame/issues/13647#issuecomment-2956371081) 1. no Video System driver have H/VSync measured, to not mention in this specific case. 2. No idea why it needs VIDEO_UPDATE_AFTER_VBLANK and the odd set_vblank_time. 
        screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
	screen.set_video_attributes(VIDEO_UPDATE_AFTER_VBLANK);
	screen.set_refresh_hz(60);
	screen.set_vblank_time(ATTOSECONDS_IN_USEC(2300)); // hand-tuned
	screen.set_size(64*8, 64*8);
	screen.set_visarea(0*8, 40*8-1, 0*8, 28*8-1);
	screen.set_screen_update(FUNC(suprslam_state::screen_update));
	screen.set_palette(m_palette);
           |