- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
09161 | Graphics | Minor | Always | May 1, 2025, 19:10 | 8 days ago |
Tester | yoshi200213 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.277 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09161: suprslam: super slams sprite tearing in vs screen animation | ||||
Description |
Hello the video game tv animation slam dunk super slams has sprite tearing during vs screen animation heres a video from insert coin youtube channel ?si=G_Kie4h5klL-cJVi |
||||
Steps To Reproduce |
1. start the game 2. select team 3 see sprite tearing in vs screen animation |
||||
Additional Information | There are also sprite tearing issues during other screens like the attract mode | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | suprslam | ||||
Attached Files
|
![]() | ||||
Relationships
There are no relationship linked to this issue. |
Notes
4
![]() No.23247
Robbbert Moderator
May 2, 2025, 01:54
|
1. Removed the "and clones" - the game doesn't have any clones. 2. The driver is marked as MACHINE_IMPERFECT_GRAPHICS, so this report could be considered as invalid. However there's no driver notes stating why this status is there. 3. I've confirmed it, although the tearing is only there for milliseconds, and would normally go unnoticed. |
---|---|
![]() No.23336
Kale Developer
9 days ago
|
Duplicate of https://github.com/mamedev/mame/issues/13647 |
![]() No.23346
Robbbert Moderator
8 days ago
|
Yeah, some ppl think that by logging the problem in multiple places it can get fixed faster. That's not the case. Since it's not for the current cycle, that issue should be closed and the contents moved here. |
![]() No.23350
Kale Developer
8 days ago
edited on: 8 days ago |
(Copy of https://github.com/mamedev/mame/issues/13647#issuecomment-2956371081) 1. no Video System driver have H/VSync measured, to not mention in this specific case. 2. No idea why it needs VIDEO_UPDATE_AFTER_VBLANK and the odd set_vblank_time. screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_video_attributes(VIDEO_UPDATE_AFTER_VBLANK); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(2300)); // hand-tuned screen.set_size(64*8, 64*8); screen.set_visarea(0*8, 40*8-1, 0*8, 28*8-1); screen.set_screen_update(FUNC(suprslam_state::screen_update)); screen.set_palette(m_palette); |