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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
09190 | Gameplay | Major | Always | 1 day ago | 1 day ago |
Tester | Augusto | View Status | Public | Platform | MAME (Unofficial Binary) |
Assigned To | Resolution | Open | OS | Linux (64-bit) | |
Status [?] | New | Driver | |||
Version | 0.277 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09190: genesis [beast]: player's sprite is hitted even far away from cpu enemy's sprite | ||||
Description |
Hello. Thanks for reading my topic. In Shadow of the Beast player need to climb a ladder and avoid an cpu enemy sprite moving between the walls. The bug is player's sprite is hitted even far away from cpu enemy's sprite. Video showing the correct behavior in that area. I have used the rom TOSEC named Shadow of the Beast (1991-11)(Electronic Arts)(EU-US) Please rename the save state with your correct rom naming. Have an nice week. |
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Affected Sets / Systems | genesis [beast] | ||||
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