- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
09201 | Sound | Minor | Always | 1 day ago | 1 day ago |
Tester | 125scratch | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | hap | Resolution | Fixed | OS | Windows 10/11 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.278 | Fixed in Version | 0.279GIT | Build | 64-bit |
Fixed in Git Commit | 8b71285 | Github Pull Request # | |||
Summary | 09201: ssingles: Music is too high pitched and choppy | ||||
Description |
PCB source is attached. The colors are also different, but I'm aware there's a "completely wrong" warning on this game. The choppiness seems to have been an issue introduced in 0.278, and the regression version only refers to that aspect. |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.278 | ||||
Affected Sets / Systems | ssingles | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
1
![]() No.23444
hap Developer
1 day ago
|
If you get sound 'choppiness' only in 0.278, it's a global issue after the sound rewrite. Maybe clipping (that was fixed). Or if you fiddled with savestates or pressed INS/F10, it's a known buffer sync bug. |
---|