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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
09228 | Misc. | Major | Always | 6 days ago | 12 hours ago |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | cuavas | Resolution | Fixed | OS | Windows 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.278 | Fixed in Version | 0.280GIT | Build | 32-bit |
Fixed in Git Commit | 9b26298 | Github Pull Request # | |||
Summary | 09228: poosho: Broken collision detection with drcbex86 | ||||
Description | Start game. Ball didn't break the bricks. Broken collision detection or hyperstone E1-16 bug? | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.277 | ||||
Affected Sets / Systems | poosho | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
9
![]() No.23541
Robbbert Moderator
6 days ago
|
Seems to work ok. Perhaps you can give an example? |
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![]() No.23542
hap Developer
5 days ago
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Unable to confirm either, on both 0.277 (the one you claim is the regression version) and also on current. Ball breaks the bricks. With either -nodrc or -drc. |
![]() No.23543
M.A.S.H. Senior Tester
5 days ago
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Didn't test the 64bit version. Changed report to 32bit MAME version. Sorry for that!. |
![]() No.23544
Robbbert Moderator
5 days ago
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There's no official 32-bit version, and I don't have one to test with. Unless the devs see it differently, I don't think there's anything to do here. |
![]() No.23545
hap Developer
5 days ago
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Probably a regression with drcbex86.cpp then. Or, does the bug happen with -nodrc as well? |
![]() No.23549
M.A.S.H. Senior Tester
4 days ago
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@hap The 32bit MAME version worked with mame poosho -nodrc Thx for the info! |
![]() No.23563
Robbbert Moderator
21 hours ago
|
I've set it to confirmed, and Vas can decide what he wants to do about it. |
![]() No.23564
cuavas Administrator
14 hours ago
|
It’s another case of something that was always broken in the i686 recompiler back-end but wasn’t obviously getting hit by any CPU cores before. Any 64-bit rotate on UML register I1 would nuke the low 32 bits of the result. |
![]() No.23565
M.A.S.H. Senior Tester
12 hours ago
|
MAME 32-bit compiled and tested with “Poosho Poosho” – works. Thx hap and Vas! |