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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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09239 | Gameplay | Minor | Always | Aug 12, 2025, 20:46 | Aug 15, 2025, 16:27 |
Tester | rcoltrane | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Invalid report | OS | Windows 11/10 (64-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.279 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09239: ironhors: Severe slowdown when many enemies enter the screen | ||||
Description | When many enemies enter the screen, during stages or at the end of the stages, the slowdown takes place. It wasn't happening on mame 0.268. | ||||
Steps To Reproduce | Play the game until the end of a level, where a lot of enemies enter the screen at the same time. Sometimes the screen gets very busy during the levels, especially if you are playing it at the hardest difficulty level as I do. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | after 0.268 | ||||
Affected Sets / Systems | ironhors | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
![]() No.23589
hap Developer
Aug 12, 2025, 21:10
edited on: Aug 12, 2025, 21:51 |
Main CPU clock was lowered here: https://github.com/mamedev/mame/commit/8db3f0a9ed5bae28381c26ad41a9bef8d64493d2 1.536MHz is from PCB measurement and also in schematics (more like, it can be inferred that it's the same as other games with a 005885 chip) *edit* CPU on PCB is a 2MHz part, so less likely the clock rate is 3MHz here. |
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![]() No.23590
hap Developer
Aug 12, 2025, 22:33
edited on: Aug 12, 2025, 22:34 |
Slowdowns happen on PCB too, see this video during parts where the game gets very busy. |
![]() No.23597
rcoltrane Tester
Aug 15, 2025, 16:27
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Thank you for the info Hap! |