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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09239 Gameplay Minor Always 12 days ago 10 days ago
Tester rcoltrane View Status Public Platform MAME (Official Binary)
Assigned To Resolution Invalid report OS Windows 11/10 (64-bit)
Status [?] Closed Driver
Version 0.279 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 09239: ironhors: Severe slowdown when many enemies enter the screen
Description When many enemies enter the screen, during stages or at the end of the stages, the slowdown takes place. It wasn't happening on mame 0.268.
Steps To Reproduce Play the game until the end of a level, where a lot of enemies enter the screen at the same time. Sometimes the screen gets very busy during the levels, especially if you are playing it at the hardest difficulty level as I do.
Additional Information
Github Commit
Flags
Regression Version after 0.268
Affected Sets / Systems ironhors
Attached Files
 
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Notes
3
User avatar
No.23589
hap
Developer
12 days ago
edited on: 12 days ago
Main CPU clock was lowered here: https://github.com/mamedev/mame/commit/8db3f0a9ed5bae28381c26ad41a9bef8d64493d2
1.536MHz is from PCB measurement and also in schematics (more like, it can be inferred that it's the same as other games with a 005885 chip)

*edit* CPU on PCB is a 2MHz part, so less likely the clock rate is 3MHz here.
User avatar
No.23590
hap
Developer
12 days ago
edited on: 12 days ago
Slowdowns happen on PCB too, see this video during parts where the game gets very busy.

User avatar
No.23597
rcoltrane
Tester
10 days ago
Thank you for the info Hap!