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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 09240 | Sound | Minor | Always | Aug 12, 2025, 22:09 | Sep 11, 2025, 08:26 | 
| Tester | yoshi200213 | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | hap | Resolution | Fixed | OS | Windows 11/10 (64-bit) | 
| Status [?] | Resolved | Driver | |||
| Version | 0.279 | Fixed in Version | 0.281 | Build | 64-bit | 
| Fixed in Git Commit | c8b762c | Github Pull Request # | |||
| Summary | 09240: nbapbp and clones: Music tempo too slow compare to real hardware | ||||
| Description | hello the video game nba play by play has the music tempo too slow compare to real hardware this is noticebla in the intro when the music It's so slow that it causes the intro cinematic and the music to be out of sync. | ||||
| Steps To Reproduce | start the game see the intro music too slow | ||||
| Additional Information | heres a comparison mame real hardware ?si=cpJGfyVUxv6oKZ46 also when you overclock the audio cpu to 400% the intro music is sincronice with the video. | ||||
| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | |||||
| Affected Sets / Systems | nbapbp and clones | ||||
| Attached Files | |||||
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      Notes
      
    
  5
    |   No.23632 Robbbert Moderator Sep 3, 2025, 01:19 edited on:  Sep 4, 2025, 03:04 |  | 
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|   No.23643 Kale Developer Sep 6, 2025, 11:23 edited on:  Sep 6, 2025, 11:23 | Sound irq frequency is tied to a variable, m_sound_timer_usec = 2800 and a verify with real HW note. It also implies with no configuration, for all games in the driver. | 
|   No.23663 hap Developer Sep 8, 2025, 10:01 | The implementation was weird: it retriggered the sound irq timer after irq ack. I removed that, and combined with a fixed 344.5Hz* freq (measured by Guru), it's correct now. 344.5 = 44100 / 128, probably originates from sound chip. | 
|   No.23672 danylopez123 Tester Sep 10, 2025, 14:52 edited on:  Sep 10, 2025, 22:17 | This problem also happened for the nwk-tr hardware games. I'm not sure if other games using the Ricoh RF5C400 sound chip aren't affected by this. | 
|   No.23673 hap Developer Sep 11, 2025, 08:26 | Yes, the fix is for gticlub.cpp, hornet.cpp, nwk-tr.cpp See "Fixed in Git Commit" link above. |