- --
Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09287 | Graphics | Minor | Always | Oct 11, 2025, 10:12 | Oct 12, 2025, 08:56 |
| Tester | VasiliyFamiliya | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows (x64) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.281 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09287: vcop2: Shot enemies and burning cars skeletons flickering colour is a strange pink/magenta like. | ||||
| Description | All the bug point is in the summary. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | vcop2 | ||||
|
Attached Files
|
|||||
Relationships
| There are no relationship linked to this issue. |
Notes
4
|
No.23749
Robbbert Moderator
Oct 11, 2025, 10:54
|
Game is marked not working. Game is marked as having imperfect graphics. That having been said, the problem is noticeable in the attract mode, when the police cars get blown up, their body panels flash purple. |
|---|---|
|
No.23752
gm_matthew Tester
Oct 12, 2025, 01:24
|
I have tested myself using both the official release of MAME 0.281 Windows x64 and my current development build and I am unable to reproduce this issue; for me the enemies and exploding cars flash white, which is consistent with what happens on real hardware, rather than pink/purple as described. I have uploaded a video of the game's attract mode running in MAME 0.281 for reference: |
|
No.23753
JimCarlTay Tester
Oct 12, 2025, 03:46
edited on: Oct 12, 2025, 09:15 |
In my case, I can spot the black and pink flashing of the enemies upon being hit as opposed to white. It likely only happens after bootup before entering service mode. After exiting service mode, the white flashes show up as normal. |
|
No.23755
Robbbert Moderator
Oct 12, 2025, 08:56
|
I've added 2 snapshots of the problem, from the latest dev version. |