- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
09292 | Sound | Critical (emulation) | Always | 16 hours ago | 22 minutes ago |
Tester | 80sRay | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows (x64) | |
Status [?] | New | Driver | |||
Version | 0.281 | Fixed in Version | Build | x64 | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09292: g13jnr: crash in audio system during gameplay | ||||
Description |
During gameplay game will crash somewhere in the audio system. This seems to reliably occur during the black screen transition from the scenes story to gameplay. Using the button to skip scene backstory seems to increase the chance of a crash. Sometimes, the crash is on the first stage choice, sometimes the second, sometimes the third. Video is here: |
||||
Steps To Reproduce | Start game, coin up, choose a scene. Game may crash it may be on the second or third choice. | ||||
Additional Information |
----------------------------------------------------- Exception at EIP=00007ff60dc1a35a (std::_Function_handler<float (), audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0x000a): ACCESS VIOLATION While attempting to read memory at 000001750a5ebe24 ----------------------------------------------------- RAX=000001750a5ebe24 RBX=00000000003ac000 RCX=00000032aacf9820 RDX=000001750a5ebe28 RSI=000001717efd7e60 RDI=0000000000000f00 RBP=000001717ab3c3b0 RSP=00000032aacf97f8 R8=0000000000000001 R9=0000000000000004 R10=000001717ab7a910 R11=000001717ab3c3b0 R12=0000000000000001 R13=00000032aacf99f0 R14=00000032aacf9820 R15=00000032aacf9e00 ----------------------------------------------------- Stack crawl: 00000032aacf97f0: 00007ff60dc1a35a (std::_Function_handler<float (), audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0x000a) 00000032aacf98e0: 00007ff60dc1b233 (audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const+0x0133) 00000032aacf9950: 00007ff6091a4441 (sound_stream::do_update()+0x0111) 00000032aacf9a60: 00007ff6091ac05f (sound_manager::streams_update()+0x085f) 00000032aacf9ab0: 00007ff6091b3268 (sound_manager::update(int)+0x0068) 00000032aacf9b20: 00007ff608bf962b (device_scheduler::timeslice()+0x014b) 00000032aacf9c70: 00007ff608bf67bf (running_machine::run(bool)+0x01bf) 00000032aacff280: 00007ff60c118f0b (mame_machine_manager::execute()+0x020b) 00000032aacff660: 00007ff610159d89 (cli_frontend::start_execution(mame_machine_manager*, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&)+0x03c9) 00000032aacff910: 00007ff61015a33d (cli_frontend::execute(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x004d) 00000032aacff970: 00007ff60c1135b9 (emulator_info::start_frontend(emu_options&, osd_interface&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x0029) 00000032aacffd40: 00007ff611f7516c (luaopen_lfs+0x10688bc) 00000032aacffe10: 00007ff6049613b1 (__tmainCRTStartup+0x0231) 00000032aacffe40: 00007ff6049614e6 (mainCRTStartup+0x0016) 00000032aacffe70: 00007ffeeafa7374 (BaseThreadInitThunk+0x0014) 00000032aacffef0: 00007ffeeca1cc91 (RtlUserThreadStart+0x0021) |
||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | g13jnr | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
1
![]() No.23769
Robbbert Moderator
22 minutes ago
|
I couldn't get a crash. Which sound setting are you using? (wasapi, port audio, etc) Are you using any effects? |
---|