Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09292 Sound Critical (emulation) Always 16 hours ago 22 minutes ago
Tester 80sRay View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows (x64)
Status [?] New Driver
Version 0.281 Fixed in Version Build x64
Fixed in Git Commit Github Pull Request #
Summary 09292: g13jnr: crash in audio system during gameplay
Description During gameplay game will crash somewhere in the audio system. This seems to reliably occur during the black screen transition from the scenes story to gameplay. Using the button to skip scene backstory seems to increase the chance of a crash.

Sometimes, the crash is on the first stage choice, sometimes the second, sometimes the third.

Video is here:
Steps To Reproduce Start game, coin up, choose a scene. Game may crash it may be on the second or third choice.
Additional Information -----------------------------------------------------
Exception at EIP=00007ff60dc1a35a (std::_Function_handler<float (), audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0x000a): ACCESS VIOLATION
While attempting to read memory at 000001750a5ebe24
-----------------------------------------------------
RAX=000001750a5ebe24 RBX=00000000003ac000 RCX=00000032aacf9820 RDX=000001750a5ebe28
RSI=000001717efd7e60 RDI=0000000000000f00 RBP=000001717ab3c3b0 RSP=00000032aacf97f8
 R8=0000000000000001 R9=0000000000000004 R10=000001717ab7a910 R11=000001717ab3c3b0
R12=0000000000000001 R13=00000032aacf99f0 R14=00000032aacf9820 R15=00000032aacf9e00
-----------------------------------------------------
Stack crawl:
  00000032aacf97f0: 00007ff60dc1a35a (std::_Function_handler<float (), audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0x000a)
  00000032aacf98e0: 00007ff60dc1b233 (audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const+0x0133)
  00000032aacf9950: 00007ff6091a4441 (sound_stream::do_update()+0x0111)
  00000032aacf9a60: 00007ff6091ac05f (sound_manager::streams_update()+0x085f)
  00000032aacf9ab0: 00007ff6091b3268 (sound_manager::update(int)+0x0068)
  00000032aacf9b20: 00007ff608bf962b (device_scheduler::timeslice()+0x014b)
  00000032aacf9c70: 00007ff608bf67bf (running_machine::run(bool)+0x01bf)
  00000032aacff280: 00007ff60c118f0b (mame_machine_manager::execute()+0x020b)
  00000032aacff660: 00007ff610159d89 (cli_frontend::start_execution(mame_machine_manager*, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&)+0x03c9)
  00000032aacff910: 00007ff61015a33d (cli_frontend::execute(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x004d)
  00000032aacff970: 00007ff60c1135b9 (emulator_info::start_frontend(emu_options&, osd_interface&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x0029)
  00000032aacffd40: 00007ff611f7516c (luaopen_lfs+0x10688bc)
  00000032aacffe10: 00007ff6049613b1 (__tmainCRTStartup+0x0231)
  00000032aacffe40: 00007ff6049614e6 (mainCRTStartup+0x0016)
  00000032aacffe70: 00007ffeeafa7374 (BaseThreadInitThunk+0x0014)
  00000032aacffef0: 00007ffeeca1cc91 (RtlUserThreadStart+0x0021)
Github Commit
Flags
Regression Version
Affected Sets / Systems g13jnr
Attached Files
 
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No.23769
Robbbert
Moderator
22 minutes ago
I couldn't get a crash.

Which sound setting are you using? (wasapi, port audio, etc)

Are you using any effects?