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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09321 | Graphics | Minor | Always | 2 days ago | 2 days ago |
| Tester | yoshi200213 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows (x64) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.283 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09321: undrfire and clones: under fire misplace sprites when scrolling | ||||
| Description |
hello the video game under fire suffers from sprites misplaces when the screen scrolls |
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| Steps To Reproduce |
1. start the game 2. screen scrolls 3. see sprites misplaced when screen scrolls |
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| Additional Information |
heres a video of the problem ?si=wmfzV_xHeG385YRP |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | undrfire and clones | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.23878
Robbbert Moderator
2 days ago
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Can you give a time reference in that video? I'm not sure what to look for. |
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No.23880
Kale Developer
2 days ago
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It's pretty obvious around the 2:53 mark. Sounds like buffered spriteram DMA copy. The chips it uses is pretty common with other Taito HWs of the era (TC0570SPC + TC0470LIN), those are: - taito/galastrm.cpp - taito/groundfx.cpp - taito/gunbustr.cpp - taito/superchs.cpp taito/pkspirit.cpp also uses TC0470LIN, alone for some reason (maybe because in that HW the DMA is processed by the TMP68303F?) |